A selection of our projects, both games and contract work
SpitlingsSpitlings is a modern take on a hardcore Arcade Classic for 1 - 4 players in which you waggle through constantly changing patterns of bouncy bubbles.
Spitlings is our first game and shall be released 2019 for all major platforms.
E-Learning with Augmented RealityWhat happens inside a biochemical lab?
For the GLARS project of Rheinische Fachhochschule Köln, we augmented several devices to better instruct their students about the processes inside.
We like to create joyful experiences that let people laugh together and enjoy the moment.
We draw our inspiration from all aspects of life, which is reflected in the multitude of projects we work on. The creative process inspires us, with all the struggle it brings. We like to try out new things, experiment, fail and revise our approach.
We like to start development in small teams with an experimental approach and lots of heated discussions. After the shape of something truly special emerges, the rest of the team steps in to fill in the gaps.
We create games filled with curiosity and excitement that allow for player expression through gameplay. We strive to see our passion reflected and multiplied in the faces of players all over the world.
From conceptual consulting to development and release, we help our clients reach their goals.
With our background in game development, we specialize in interaction design, UI/UX work and cutting edge technology.
Augmented Reality is a highly effective tool - under the right circumstances. With our experience, we can help you separate style from substance and focus on the most effective solutions for your company.
To play is to learn. We combine our experience in teaching classes and in game design to reach users more easily and help them learn through appropriate feedback loops and effective gamification elements.
As early adopters, we have years of experience in development with and for Virtual Reality. Our creations feature excellent performance and an innovative approach to truly immersive design.
Making games is hard, that’s why we do it with friends.
Michael KolochFounder & Creative Director
Milan PingelFounder & Creative Producer
Robert SchneiderFounder & Software Engineer
Tim SchroederFounder & Software Engineer
Simon Kickartz3D Generalist
Carolin AufermannSocial Media Manager
Sonya El HadouchiProject Manager
Florian WurthSoftware Engineer
Patrick MartensTechnical Artist
Leo MuehringBusiness Consultant
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